Developed in Unity
In collaboration with the American Optometric Association and Playcrafting.
Blink Land is a mobile game inspired by Mario Party. It’s a digital game board with event spaces that promote the learning of eye health through trivia, facts, and mini games. The player is assisted by an AI buddy named Blink through a whimsical world.
Soon to be available on iOS and Android.
Development Length: February - June 2023
Made in Unity for Global Game Jam 2023
Theme: Roots
connecTERRA is casual 2D game inspired by games like Mini Motorways and slither.io. You play as a bot that extends out cables and nodes to gather resources. Destroy obstacles in your way and strategize how to get into nooks and crannies around the level to reconnect to lost power nodes.
Role: Game design, sound design, and UI/UX
Made in Unreal 5
This short demo was developed for Play NYC through the Graffiti Games 2022 initiative.
Vejigantes is a third person action adventure game that celebrates the culture of Puerto Rico. You play as Yara, who is learning the craft of magical vejigante mask making from her Abuelito (grandfather) in El Campo (the countryside).
Explore Abuelito's backyard for resources , craft a magical personalized mask at the workbench , and protect the workshop from mischievous forest spirits
Download and play the build here.
Roles: Creative direction, game design, level design, audio design and narrative design
Made in Unreal 5
A Tremors inspired first-person action survival game made for Gamejolt’s Together Jam 2022. Find resources to make pipebombs, load your gun, and keep your truck's gas tank full all while fending off shriekers.
Download and play here.
Role: Level design, interactables and UI implementation
Made in Horizon Worlds
Alegria is a prototype created in Horizon Worlds on the Meta Quest 2 VR headset. Created in collaboration with Whitney 'Strix' Beltran and Miranda Due as part of an accelerated program by The Game Awards Future Class.
Details: Alegria demonstrates a set of interactable objects that players can engage with alone, or share and play with among themselves in a relaxed, zero-competitivity environment.
All assets and scripting were created within Horizon Worlds.
Role: Scripting and interaction design
Made in Unity
N.E.V.A. is a game focused on movement and exploration built in Unity for Global Game Jam 2022. You play as a N.E.V.A. (Navigation and Exploration Vehicular Automaton), a cute robot whose capsule burst on entry into a new planet. Collecting connectors and memory modules will unlock her shape shifting abilities so she can better explore the alien-like world. Download the build here.
Roles: Level design, interaction design, audio design, narrative design
Made in Unity
A short exploration game made for Global Game Jam 2021. Using the theme lost and found, the game’s design focuses on using the Ghosty Comm 3000, a device that lets the player locate and interact with ghosts. The ghosts send the player in search of items they need so they can be put to rest.
Role: Game Design and Level Design
In Beyond Blue, venture with Mirai and her crew far below the surface of our largely uncharted ocean in an experience that explores the awesome wonder and unbounded mystery that infuses our planet’s beating blue heart.
Role: Game Design and Implementation
The Endless Mission is a community-driven creation sandbox game where you can play, hack, and create within a world...within a world...within a world, eventually making and sharing your own games...with the world.
Role: Game design, level design, systems design, puzzle design, and UX design
A game made in 48 hours for Global Game Jam 2020.
Heart Menders is a co-op game where 2 friends help people in a colorful world. The players must find the missing pieces of people and bring them back to make them happy again.
Role: Game Design, level design, puzzle design, audio Design
Made in Unity
Winner of the Adaptation Award at IndieCade 2019, When Rivers Were Trails is a point-and-click adventure game about the impact of colonization on Indigenous communities in the 1890's.
Role: Mission design
Made in Unity
A local two player trivia game built for Android devices developed in Unity as part of research project for i3 (iSchool Inclusion Institute at University of Pittsburgh) assessing the use of playful game design and learning in museums.
Developed as an accompaniment to The Great Inka Road: Engineering an Empire exhibit at the National Museum of the American Indian in Washington D.C.
Role: Game Design and Programming
Art by Sandra Honigman
Made in Unity
Notice Me is a 2D sidescroller about a ghost girl named Boo who falls in love with a human. Uses a custom built controller. Created for Playcrafting Halloween Expo 2016.
Role: Game Design and Programming
Art by Sandra Honigman
Made in Unity
A side scrolling platformer that explores emotions and morality through music and visuals. Created as my master's thesis game project at USC.
Role: Game Design and Creative Direction