Wu-Tang: Rise of the Deceiver is a co-op action RPG with anime-style fighting and afro-surrealist aesthetic. Players will face increasingly challenging battle Chambers to the tune of reimagined Wu-Tang Clan tracks while decking out their own custom fighters.
Role: Senior Game Designer in prototype and vertical slice phases
Currently in development with UE5
Developed in collaboration with the American Optometric Association.
Blink Land is a mobile game inspired by Mario Party. It’s a digital game board with event spaces that promote the learning of eye health through trivia, facts, and mini games. The player is assisted by an AI buddy named Blink through a whimsical world.
Available on iOS.
Development Length: February - June 2023
Made in Unity
Roles: Creative direction, game design, and level design
In Beyond Blue, venture with Mirai and her crew far below the surface of our largely uncharted ocean in an experience that explores the awesome wonder and unbounded mystery that infuses our planet’s beating blue heart.
Role: Game Design and Implementation
The Endless Mission is a community-driven creation sandbox game where you can play, hack, and create within a world...within a world...within a world, eventually making and sharing your own games...with the world.
Role: Game design, level design, systems design, puzzle design, and UX design
Winner of the Adaptation Award at IndieCade 2019, When Rivers Were Trails is a point-and-click adventure game about the impact of colonization on Indigenous communities in the 1890's.
Role: Mission design
Made in Unity
A local two player trivia game built for Android devices developed in Unity as part of research project for i3 (iSchool Inclusion Institute at University of Pittsburgh) assessing the use of playful game design and learning in museums.
Developed as an accompaniment to The Great Inka Road: Engineering an Empire exhibit at the National Museum of the American Indian in Washington D.C.
Role: Game Design and Programming
Art by Sandra Honigman
Made in Unity